I was hoping to be able to divide a full wheel into more than 2 parts. Ten parts would make me happy.
pyst7lot wrote:We can build full wheel packages with an Interval of 2 to give us half the wheel BUT we can't have a wheel package for the other half of the full wheel. Would it be possible to be able to do that.
I was hoping to be able to divide a full wheel into more than 2 parts. Ten parts would make me happy.Twenty parts would make me happier.
In my case I change it to 30 and more, is this what you need? Or I misunderstoodOr it's not working properly?
pyst7lot wrote:I was hoping to be able to divide a full wheel into more than 2 parts.
tdnl46w wrote:pyst7lot wrote:I was hoping to be able to divide a full wheel into more than 2 parts.
I would use the "Ticket Index Range" filter for this.
pyst7lot wrote:In my case I change it to 30 and more, is this what you need? Or I misunderstoodOr it's not working properly?
I want a bit more than what the interval function does at the moment.
BTW I had a look around for ebook versions of Robert Serotic lottery books and did find a pdf for one of them, "The Lotto Planner +".
I had a quick look at it and as far as I could see it's pretty much just Reduced Lottery Wheels which were or maybe still are very popular.
If you google "Anna's Archive" you should find a link to a website going by that name - they call it an open library.
pyst7lot wrote:We can build full wheel packages with an Interval of 2 to give us half the wheel BUT we can't have a wheel package for the other half of the full wheel. Would it be possible to be able to do that.
Insert a Full Wheel at Interval [2] for one half. Then insert a Full Wheel at Interval [2] [Remove] for the other half. You can also combine them if needed by inserting one half with an Interval [2] [Append]. Is this what you are looking for?
pyst7lot wrote:... but when I do the 2nd (remove) part I'm left with nothing in my package. ...
pyst7lot wrote:Even if this does work it doesn't address my desire to make more than two parts.
stan wrote:It will be in the next dev build update.
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