dev build 140221

dev build 140221

Postby stan » Fri Feb 21, 2014 4:37 pm

New development build is now available. There are new summary stats for Ticket Index Range and new summary stats for Number Differences Sum Ranges.
There are also new summary stats for Segment Differences Sum Ranges in the Experimental plugins.
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Re: dev build 140221

Postby motiram » Fri Feb 21, 2014 6:33 pm

Hello Stan,

I like all these summary stats this will make very easy to work by grouping the result in ranges.

Winning numbers states for all draw
I think there is a bug is not calculating perfect results.

Please take a look to the screen shots.

Thanks And Regards,
Moti
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Last edited by motiram on Fri Feb 21, 2014 7:59 pm, edited 1 time in total.
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Re: dev build 140221

Postby stan » Fri Feb 21, 2014 7:11 pm

motiram wrote:I think there is a bug is not calculating perfect results.

Well spotted. It's fixed now.
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Re: dev build 140221

Postby motiram » Fri Feb 21, 2014 7:57 pm

stan wrote:
motiram wrote:I think there is a bug is not calculating perfect results.

Well spotted. It's fixed now.


Thank you Stan,

Now it is calculating ideal result.

Regards,
Moti
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Re: dev build 140221

Postby motiram » Fri Feb 21, 2014 10:00 pm

Hello Stan,

Just A Question

En the Expertlotto (Demo) 6/49 Lottery it show the Ticket Analyzer Range to get statistics for a winning ticket range.

But in the Daily 3 it does not show the Ticket Analyzer Range to get statistics for a winning ticket range.

Is it right?

Please take a look screen shot attached below.

Regards,
Moti
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Re: dev build 140221

Postby stan » Fri Feb 21, 2014 10:22 pm

motiram wrote:Hello Stan,

Just A Question

En the Expertlotto (Demo) 6/49 Lottery it show the Ticket Analyzer Range to get statistics for a winning ticket range.

But in the Daily 3 it does not show the Ticket Analyzer Range to get statistics for a winning ticket range.

Is it right?


It is right. There are just 1000 possible ticket indexes in a Pick 3 game. There's no point breaking this small number down.
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Re: dev build 140221

Postby motiram » Fri Feb 21, 2014 10:43 pm

stan wrote:It is right. There are just 1000 possible ticket indexes in a Pick 3 game. There's no point breaking this small number down.

Stan, Yes you are right

But when I checked Daily 4 (California, USA) Lottery, which has 10,000 combinations, and find the same does not show the Ticket Analyzer Range to get statistics for a winning ticket range

Please see the image attached

Regards,
Moti
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Re: dev build 140221

Postby stan » Sun Feb 23, 2014 9:57 am

motiram wrote:
stan wrote:It is right. There are just 1000 possible ticket indexes in a Pick 3 game. There's no point breaking this small number down.

Stan, Yes you are right

But when I checked Daily 4 (California, USA) Lottery, which has 10,000 combinations, and find the same does not show the Ticket Analyzer Range to get statistics for a winning ticket range

Please see the image attached

Regards,
Moti

I'll fix that one in the next app update
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Re: dev build 140221

Postby CARBOB » Mon Feb 24, 2014 2:19 pm

Stan, motiram,

Please give an explanation on the way the ranges work.
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Re: dev build 140221

Postby stan » Mon Feb 24, 2014 3:26 pm

CARBOB wrote:Stan, motiram,

Please give an explanation on the way the ranges work.

The whole interval of ticket index values (1 to 14 millions in 6/49 lottery) is divided either into several chunks of 100 000 indexes or into 10, 50, 100 etc evenly sized sections. The stats show how many analyzed tickets fall into each chunk.
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Re: dev build 140221

Postby motiram » Mon Feb 24, 2014 3:46 pm

CARBOB wrote:Stan, motiram,

Please give an explanation on the way the ranges work.


Hello CARBOB,

This feature existed already; Stan has added a combo box so range can be divided in to more sections. For the better performance

Example lottery 6/49 has combinations Range from 1 to 13.983.816. It was divided in to the block of 100.000 (13.983.816 / 100.000 = it was generating 139 block of 100.000 and last one with 83.816 Combinations)

Now it is flexible you can dived the ranges by 10, 20, 50, 100, and 1000 (dividing by 1000 (13.983.816 / 1000 = you can divided that in to 13.983 block of 1000 and the last one you will get remain wit 816 combinations) this will make easy to remove un wanted combinations and can be selected less combinations to play


Please see the image attached Hope this help

Regards,
Moti
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Re: dev build 140221

Postby CARBOB » Mon Feb 24, 2014 4:03 pm

Thanks for the responses.
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Re: dev build 140221

Postby CARBOB » Tue Feb 25, 2014 2:02 pm

Stan,
Why doesn't the Ticket Index Range work in this lottery with 376,992 combos?
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Re: dev build 140221

Postby stan » Tue Feb 25, 2014 2:14 pm

CARBOB wrote:Stan,
Why doesn't the Ticket Index Range work in this lottery with 376,992 combos?

What kind of lottery is it? Are its numbers sorted in ascending order?
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Re: dev build 140221

Postby CARBOB » Tue Feb 25, 2014 2:31 pm

stan wrote:
CARBOB wrote:Stan,
Why doesn't the Ticket Index Range work in this lottery with 376,992 combos?

What kind of lottery is it? Are its numbers sorted in ascending order?



The lottery is the Ticket Index numbers for FL536, called Lexi values. They range from 000001-376993.
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