History Sum Root

History Sum Root

Postby stan » Thu Jul 24, 2014 10:57 am

There are new stats available in the recent update of Experimental plugins. It's labeled History Sum Root and works the same way as the regular 'sum root' value. Please try it out and let me know how it works for you.
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Re: History Sum Root

Postby tintan » Fri Jul 25, 2014 2:34 am

Hi Stan,
Just one question regarding this new filter History Sum Root - from your experience is it recommended for your analisys at WNH using the 2 bonus balls included? Does it interfere with your AVGs, Min & Max Interval ? Thanks for your outstanding advice :)
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Re: History Sum Root

Postby Bimbam2000 » Fri Jul 25, 2014 9:52 am

Looks good. Waiting for the new filters :-)
Just deleted 70000 tickets easily
Yours Bimbam2000. EL5.7+lsa6+lotto sorcerrer (mac)
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Re: History Sum Root

Postby Da80th » Fri Jul 25, 2014 9:13 pm

hi All,

anyone playing pick 3/4 may want to look into this WNH Root. In pick 3 game you just picking only two levels correctly to win, and in pick 4 you only pick 3 levels correctly to win, and the best part is you now dealing with 1 - 9 digit, compare that to 0 - 9. Normally the after filter the full package there will be around +20 remaining tickets to play.

Here's basic info:

In pick 3, your odds of winning is 9*9 = 81
In pick 4, your odds of winning is 9*9*9 = 729

Give it a try and see what I mean...



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Re: History Sum Root

Postby stan » Sat Jul 26, 2014 8:28 pm

The History Sum Root is available in today's app update.
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Re: History Sum Root

Postby simf35 » Sat Jul 26, 2014 9:14 pm

Good if we can get best reject point here , can we adjust prediction to find the best reject point?
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Re: History Sum Root

Postby stan » Sun Jul 27, 2014 10:59 am

simf35 wrote:Good if we can get best reject point here , can we adjust prediction to find the best reject point?

Adjust which predictions??
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Re: History Sum Root

Postby simf35 » Sun Jul 27, 2014 7:59 pm

Is it possible adjust El5 prediction for find the best reject point?
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Re: History Sum Root

Postby stan » Mon Jul 28, 2014 10:47 am

simf35 wrote:Is it possible adjust El5 prediction for find the best reject point?

Which predictions? The pattern matching ones?
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Re: History Sum Root

Postby simf35 » Mon Jul 28, 2014 12:14 pm

Yeah if pattern matching show us to which unwanted tickets (points) in each levels best for reject
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Re: History Sum Root

Postby stan » Mon Jul 28, 2014 12:49 pm

simf35 wrote:Yeah if pattern matching show us to which unwanted tickets (points) in each levels best for reject

Why not use Trend Prediction filter for that?
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Re: History Sum Root

Postby simf35 » Mon Jul 28, 2014 5:50 pm

it`s ok, I'm just ask about two way prediction for best and worst tickets ,we have just one way predict best one
like similar function in reduce package here:
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Re: History Sum Root

Postby stan » Fri Aug 01, 2014 10:46 am

simf35 wrote:it`s ok, I'm just ask about two way prediction for best and worst tickets ,we have just one way predict best one
like similar function in reduce package here:

Sorry, but I can't write an algorithm that would give wrong results. But I can plug in a random number generator into the predictor and then you'll get wrong results as often as not:)
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Re: History Sum Root

Postby Falcon » Mon Aug 04, 2014 2:23 pm

Stan,

I think this new filter needs each level to have its own set of root values 1 to 9 – or as many levels as the user elects to use.

This would allow each level to have its own individual root value(s) instead of the values selected being common to all levels - as is the case now.

Thanks

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Re: History Sum Root

Postby Jerzy » Mon Aug 04, 2014 6:46 pm

Currently it is possible to build a complex filter, where each level has its own value of history sum root.

For example we can build History Sum Root Repeats filter. We just need to place in the complex filter the latest history sum root value for each level and decide how many levels should pass. And to know how many levels should pass, we have to analyse the game history (winning numbers analyser can be helpful).
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