by Jerzy » Sun Aug 18, 2013 2:32 pm
Moti,
Do the following:
1. Remove all tickets from the Package, it must be empty.
2. Open the Winning Numbers Table to see the latest winning combination.
3. Go to Package --> Insert --> Tickets and insert this number combination into the Package (enter the winning numbers into the panel, click Add, click Insert).
4. Go to the Winning Numbers Manager --> Edit, and hide the latest drawing result that you inserted into the Package a moment ago. Click Save. The draw will disappear from the Winning Numbers Table.
5. Select the range of levels that you want to use for testing the filter. E.g. levels 0 - 5, or 0 - 10 , or any range of levels that your game history can support.
Now you have 1 ticket in the package and you are ready to test the filter in the selected range of levels.
6. Open the filter you want to test, for example Sums Movement filter. Because of three columns of checkboxes that it has, you have to test this filter at least 2 times: for D, Nc and I. If you have 2 values you can calculate the third one. For example, there are 11 levels and D + I = 10, so Nc must be 1. You may also want to calculate values for D + Nc and Nc + I.
7. When the filter is opened select the right number of latest draws (in the filter interface). I prefer to test the filter against 1 latest draw (default is 10).
8. Deselect/Select appropriate columns of checkboxes.
9. Use spin buttons to change or adjust the count of levels that must pass for your selected sum movement. You may need to do it several times.
10. After each adjustment of spin buttons click on Preview, to see whether this new setting accepts the ticket that you have in the package. There is only one ticket, so there could be only one specific number of levels that must pass to accept this ticket.
11. When the setting is right and your ticket accepted you will see in the left lower corner of the filter interface: Accepted 1, Total 1.
12. A full range of possible levels, e.g. 0 to 10 will accept your ticket, but you have to narrow it down to one specific value, e.g. 3 to 3, or 4 to 4, or 5 to 5, and so on. It means that both spin buttons should show the same value.
13. Write down the result in your notes.
14. Repeat the test for other directions of movement and other winning combinations.
15. Prepare a good statistical table to keep your data well organised.